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User Interface

During the development of Has-Been Heroes, I was also mostly responsible for the UI in the game. Here are some examples.

World map visualisation of how players choose their paths during playthroughs and access different regions.

World map visualisation of how players choose their paths during playthroughs and access different regions.

Empty world map.

Empty world map.

Pixelart animations for minimap

Pixelart animations for minimap

The main interface during most of the game. The goal was to have it display all necessary gameplay information like spell cooldowns, items and minimap.

The main interface during most of the game. The goal was to have it display all necessary gameplay information like spell cooldowns, items and minimap.

Unlockable elementals tablet (empty and filled).

Unlockable elementals tablet (empty and filled).

Some achievements/trophies art.

Some achievements/trophies art.